32 Deck Challenge
- 9 minutes read - 1750 words - Page SourceIn the card game Magic: The Gathering, all cards have one or more colours1, which is rougly equivalent to a faction in other games. This concept unifies the narrative and the mechanical aspects of the game:
- narratively, colour acts as signpost for “flavour” of the card - Red cards represent Dragons, Goblins, and Damage spells; White cards represent Angels, Knights, and protective spells, and so on2.
- mechanically, the “Colour Pie” design philosophy suggests that all colours should be strong at some things and weak at others, to avoid an imbalanced game where one colour is always superior3.
Mechanically, the advantages of building a deck that includes many colours (and so, can patch up the weaknesses of one by by borrowing from another) are offset by needing to provide the mana base to support it - it’s no good having a great Red card in your hand if you only have Green mana sources that cannot be used to cast it. The Commander format takes this concept a step further by having each deck be led by a single iconic creature, whose Colour Identity is a hard-limit on the cards you can have in your deck - if your Commander is Blue and Green, you cannot include any cards in your deck that are White, Red, or Black.
Magic Players are, shall we say, known for their enthusiasm for ordered categorical structures. This colour system presents a natural objective - “build one deck for every one of the 32 possible colour combinations (including ’no colour’)”, the so-called 32 Deck Challenge4. This page is me charting my progress towards that goal.
Rules
For a deck to qualify, it must be:
- a real deck that I consistently want to play and iterate upon, or have played consistently enough in the past to feel that I understand it well. No meme-decks that I put together as a joke, as an illustration of a fun rules interaction, or for any other one-off purpose like my playgroup’s yearly White Elephant event.
- a deck I built myself, rather than one I primarily copied the decklist for.
Progress
As of 2026-11-14, I have 12 qualifying decks. Next targetted would be actually playing some of my Temur decks so they qualify, or building something from a white-pair (maybe Iroas with Dolmen Gate, Kratos, and Reconnaissance?)
Mono-coloured
- White: Evra, Lifegain synergy with some combo potential.
- Blue: No candidates. I have built Mm’menon, the Right Hand but that’s so unfun to play that I would feel bad bringing it out for a second outing
- Black: Sephiroth, Fabled Soldier. Classic Aristocrats (sacrifice-synergy). Kind-of a grind to play against as it has some Stax-like tendencies (Grave Pact or Dictate of Erebos plus a token generator can be really tough for creature-based decks to play against), but I’m still counting it as valid despite not being played often - if a playgroup is onboard, I’d be very happy to bring it out.
- Honourable mention to the Phage, The Untouchable deck I have designed but not-yet played. “Here’s a card that you can make the figurehead of your deck. You’ll lose if you ever play it. Figure it out.” is an irresistible challenge!
- Red: Herigast, Erupting Hellkite. A really fun Glass Cannon deck - if the Commander can stick around, Emerge allows you to chain creatures up into big fatties at a hugely-discounted rate; but without it, the deck’s pretty dead. Responsible for my best start to a game ever.
- I also have a Zada, Hedron Grinder deck that I’ve not yet played.
- Green: No candidates
Guilds
- Azorius, Orzhov, Boros, Selesnya: No candidates. Guess I just don’t like White that much! I do have a coupla non-qualifying decks:
- Sliver Group-Hug is a fun idea, built around my favourite creature type - but I haven’t even proxied it up yet, let alone played it.
- Ditto Vigorbloom, based on the recently (at the time of writing) released Hexhaven Sphinx. Repeatable Black Loti is hard to resist!
- I have an deck themed around Enrage triggers (i.e. damaging your own creatures). Played it once, it kinda worked, but I have no desire to return to it
- Izzet: For my favourite colour pairing, it’s surprising that only one of my three really qualifies:
- one is a fully copy-pasted cEDH list that I still haven’t played beyond Goldfishing, so it doesn’t qualify.
- I can’t remember if Melek was the first or second EDH deck I ever built (potentially after Slivers) - but, regardless, I also can’t remember the last time I played it (copying “extra turn” spells gets old real fast unless you have a guaranteed way to win)
- my Pinger Synergy deck (I can never remember how to spell Ghryson’s first name) is, according to our playgroup’s tracking, my best deck, with a 5/5 record5
- Dimir: I can’t in good conscience claim any of these three decks to be played enough to qualify:
- Jon Irenicus - play terrible creatures and give them away
- Phenax, God of Deception - target your opponent’s deck rather than their life-total
- Gail, Waterdeep Prodigy // Scion of Halaster - spellslinger with graveyard synergy
- Simic: No candidates. I built a Nadu deck just to prove how broken the card was - it won the first game I played in a deeply-unfun way, I took it apart soon afterwards, and Wizards (rightly) banned the card a few days later.
- Rakdos: Smaug The Impenetrable is one of my favourite decks right now. There’s something deeply satisfying about targeting your own creature with damage effects to have it spit out treasures
- Golgari: I haven’t played or updated Gitrog in a while, but it was in my common rotation for long enough that I count it. I have an unbuilt Shelob idea that I might bring out at some point.
- Gruul: Unsurprisingly for my least-favourite identity, no candidates. I did theorycraft a Konstrari build, but I don’t think it has legs.
Shards and Wedges
- Bant: No candidates
- Esper: Aminatou, Veil Piercer was my most-played deck until Tifa came along.
- Grixis: No candidates
- Jund: No candidates
- Naya: Tifa, Martial Artist, my beloved. Started crafting this as soon as it was spoiled, and it was the first deck for which I reached zero proxies. It’s just lovely to be able to say “and for my seventh combat phase this turn, Zopandrel doubles all my creatures’ power again…”
- Abzan: Hare Apparent certainly qualifies - I haven’t played it much recently, but I still wouldn’t describe it as a meme deck. I’d be very happy to refresh it for recent cards, I just have other priorities right now.
- Jeskai: like Tifa, Kilo was one I started brewing for as soon as it was spoiled. Robots go brrr…
- Sultai: No candidates
- Mardu: No candidates
- Temur: No candidates. I do have two fun ideas (Lesson synergy with Iroh and Prismari, Quandrix, and Miirym), but neither have been played.
4-Colours
No candidates for any of the 5 options
All Or Nothing
- Colourless: Syr Ginger has a solid place in my rotation. I’m kinda tempted by a “U.S.S. Farragut, Bold Explorer” deck, though, that seems pretty exploitable.
- Five-Colour: Slivers have a special place in my heart. They featured prominently in the collection I inherited from a Mum’s-Friend’s-Son that kickstarted my interest in the game, and Sliver Queen was my chase card in another collection (from a coworker, this time) that was auctioned off in chunks. I will probably never stop tuning this, even though the creature type is parasitic-enough that new candidates will be rare (it’s hard to build a balanced typal card that’s better than any given Sliver).
- Honourable mention to the Urtet deck I built for my partner Stephanie when she was first getting into the game - technically 5-colour identity, even though it plays no cards with a green cost.
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If you’re about to “Umm Actually” me about colourless cards, pretend I said “have a colour identity” here. This simplified intro is clearly not intended for you! ↩︎
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The real lore-heads know that the colours all also represent philosophies and worldviews. Exploring them could be a whole series of blog posts (indeed, Magic’s Head Designer “MaRo” has written many!), but in short: White values structure, cooperation, civilization, and rules; Blue values curiosity, mutability, adaptability, and learning; Black values drive, ambition, self-reliance, and a willingness to sacrifice for gain; Red values passion, creativity, and freedom; Green values harmony, natural growth, and the natural order. ↩︎
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Unfortunately, when the game was first being designed and Colour Pie specializations were handed out, the designers simply didn’t know what categories of action would be powerful, so some specializations are just fundamentally better than others (which in turn requires balancing by adjusting costs). As an illustrative example - the Boon cycle from Alpha was a simple set of cards that cost 1 coloured mana and provided 3 of the requisite resource - healing/life-points, card draw, temporary mana, damage, and creature-buffing, for White/Blue/Black/Red/Green respectively. Should all be roughly equivalently powerful, right? The Blue card, Ancestral Recall, is so powerful that it is banned in almost every format, and is recognized as one of the Power Nine, the Nine strongest cards ever printed.The Black card, Dark Ritual, is a slam-dunk auto-include in any deck that can play it. Printings of this card are typically restricted to higher-power-level sets to avoid warping the power level of the Standard card pool.The Red card, Lightning Bolt, is iconic and highly-playable, but not broken. It will be tactically reprinted for sets where the designers want to emphasize direct damage. There probably aren’t any “strictly better” cards at what it does, but there are definitely red decks that would prioritize other cards higher. The Green card, Giant Growth, is fine. It’s playable in Limited (formats where you build a deck from a randomized set of booster packs that you open during the competition), but not in Constructed (formats where you pre-build your deck from an unlimited card pool) where the power level is higher. The White card, Healing Salve, is a joke - I’ve never seen it played, even in decks that are specifically crafted around what it does (gaining life).6 ↩︎
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I haven’t found an authoritative link for who popularized the idea first, but this is a good reference ↩︎
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Remember that Commander is a 4-player format, so the expected win-rate among equally-matched decks would be 25%, not 50%. But also, our tracking uses ELO ranking, so a few meaningful wins are more impactful than stomping lower-ranked decks. ↩︎
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I should really figure out how to put bulleted lists in footnotes. ↩︎